Archive for January, 2008

I’m Mad as Hell, I’m not Gonna Take This Anymore

Saw this blog post today. Another chat about ridiculous data/messaging charges by carriers. This one goes a bit farther and starts looking at the real cost. I LOVE these types of things. Cellular subscribers really need to understand how badly they are being gouged, and for no other reason than simply because the carriers are getting away with it.

No, you are not crazy. They are totally, blatantly ripping you off.

In the last few years we’ve seen lawsuits emerging about unfair charges and we’ve seen lawsuits about unfair disabling of device features, or “crippling”.

The only way this is going to change is if we keep up the pressure. Complain, switch carriers, file lawsuits because quite frankly we have seen what happens when the carriers are left to their own devices……they cripple them.

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sideloading reloaded

The sideloading issue is starting to make a re-appearance as mobile games developers still feel frustrated by the costs involved, for both consumer and creators, in delivering games over-the-air.

I agree with the giving choice argument, but I also feel that sideloading is the wrong direction. The fact that it is still being considered as an option just shows how behind data charges, plans and infrastructure is for the mobile web. This is not just an issue for games but the whole mobile web business. Data charges are data charges, whether its a large game download or a smaller data footprint, but frequently visited, mobile web service.

Perhaps if big players push sideloading this will continue to pressure the operators to get their act together, it’s happening slowly. In the end though, I really believe the mobile web needs to stay completely on the mobile.

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Open, open

Moconews sums up FCC Kevin Martin’s comments from CES.

Basically, still following on with open access approach, addressing blocking issues, etc. Looking good.

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